Download PDF: CV.doc

 
CONCEPTUAL SKILLS:
 
 

High Quality Animation 
Motion Capture Planning & Clean Up
3D Modeling, Texturing, Rigging, & Skinning 
Character Concept & Control Design 
Team Lead & Project Management
Video Editing


 

TECHNICAL SKILLS & EXPERIENCE:
 
 

3D Studio MAX 
Motion Builder 
Maya 
Animation Master 
Photoshop 
After Effects 
Premiere 
Dreamweaver
Unreal
PerForce 
Test Track Pro 


 

ARTIST WORK EXPERIENCE:
 
 

 

Animator
The Odd Gentlemen

2016
www.theoddgentlemen.com/
- Animator on King's Quest chapters 3, 4, 5, and Epilogue.
- Game play and cinematic animation in each chapter.
- Cut scene composition from layout through final production to implementation in Unreal.
- Design feedback and integration for chapter unique game play elements.


 

Contract Animator
SuperGenius

May 2016
www.http://supergeniusstudio.com/
- Cinematic animator for Skylanders: Imaginators.
- Clean up and final animation on two character specific "moment of mastery" cinematics.
- Craft and polish short segments of intro cimenatics for two Skylanders stages.

 

Senior Animator
KIXEYE

2012 - 2015
www.kixeye.com
- First Senior Animator brought on to TOME: Immortal Arena
- Responsible for complete or partial animation of 20+ Guardians. Twice.
- Worked closely with tech art and design to create and implement unique and interesting move sets for each guardian, gradually growing the engine with each iteration.
- Pushed through asset organization structures to simplify work flow and allow more “life” for character randomization in engine.
- Cleaned up character skinning to better fit extreme poses.
- Organized and maintained multiple off hour team building events.

Artist and Designer
Sunstone Games

2011 - 2012
www.sunstone.co
- Joined team at company inception to help focus the direction of the company and scope out initial titles.
- Helped design and prototype Sunstones puzzle game.
- Provided artwork for 100+ puzzles as well as some stage, background, and UI elements.

Artist and Designer
Squishy Pixels Games

2011
www.squishypixels.com
- Concept and character art work for upcoming title.
- Illustrations, concept art, and design work for undisclosed project.
- Art clean up and design feedback on Onaji puzzle game.

3D Animator, Artist, Art Team Lead, and Designer
Pipeworks Software Inc
.
2004-2010
260 E. 11th Suite 3D
Eugene, OR 
www.pipeworks.com
- Managed character art and animation team overseeing the creation, implementation, and consistency of all in game characters and and animated objects for Godzilla: Unleashed and Night at the Museum: Battle of the Smithsonian.
- Animated and iterated 90% of the primary character animation from design and prototype through post production phases of Night at the Museum.
- Integrated motion capture and key frame animation of four complete playable characters in Deadliest Warrior: The Video Game in a 12 week time frame while learning a new software package.
- Worked closely with Design Lead to design, produce, and balance twenty six playable monsters for Godzilla: Unleashed.
- Designed and rigged skeletons for 20 of those Godzilla: Unleashed monsters.
- Personally animated four monsters and worked carefully with publisher and licenser guidelines on multiple versions of titular Godzilla characters.
- Mission design and implementation for GeoStorm, military simulation project.
- Served as Level Designer and Artist for both Prince of Persia: Revelations and Prince of Persia: Rival Swords on the PSP.
- Prototype and additional monster animation provided for Rampage: Total Destruction.
- Feedback, assistance, and/or sole responsibility for creating over a dozen widely varied game design documents for previously released, currently unannounced and prototype projects.

3D Animator, Artist, and Lead
Moral Productions, Inc.

2002-2003
2018 156th Avenue NE 
Bellevue, WA
www.moralproductions.com (no longer active)
- Produced more than seven minutes of pre-rendered animation for the original video release of Agents of the Spirit.
- Designed skeletal structure for and rigged unorthodox characters including unusual insects and an antrhopomorphic bunch of grapes.
- Provided additional character design, illustration, and story boards for reworked scenes, future episodes, and web site.
- Covered a little bit of every task from concept art to final rendering of video production.


 

EDUCATION:
 
2000 - 2002 AAA 3D Computer Graphics & Animation 
DigiPen Institute of Technology 
Redmond, WA 
1997 - 2000  Computer Science Experience 
University of Arizona, and Cochise College 
Sierra Vista, AZ 

References available upon request. Please e-mail me with any questions, comments, or requests of further work.
wilderarm@yahoo.com